Hoi4 combat width.

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Hoi4 combat width. Things To Know About Hoi4 combat width.

The combat width of a battle is 40* (X+1) where X is the number of directions the attacker is attaching from (80 width for 1 direction, 120 for 2 directions, ect.) The combat width can be modified by by the tactics chosen by the commanding generals, however this is normally not that important. If this causes you to have more that the max combat ... The more directions you attack from, the larger the front, and the less combat width matters. Urban terrain is typically isolated and can be surrounded (somewhat negating combat width). Marshes should always be avoided. Mountains are 75W + 25W / front (so use 15W or 25W divisions, always) In this condition, the following are the combat widths:Dr.Absinthius Sep 17, 2016 @ 2:57pm. the optimal combat width is 10 or 20, because the number is calculated by the infrastructurer x 10. i mostly use 20, except for anti-resistance troops. Mostly because if you build many small divisions, you have to produce more Arty and Support, compared to fewer bigger Divisions.Radiant-Associate524 Research Scientist • 2 yr. ago. It depends, if you're going to defend go with the 42, otherwise go 27. A big combat width is only really good purely for defending as having too big of a combat width, especially a lot of one unit, will add a lot of debuffs to terrain movement, damage and such. 4.

62. r/hoi4. Join. • 24 days ago. Win ww2 with least amount of global deaths. (On all sides) 146. 20. r/hoi4.

All wings taking part in air-to-air combat (not just fighters and even if they don't get selected for damage dealing) gain 0.4 wing experience. This gain gets reduced if there are not enough enemy planes to allow all planes to attack. Wings completing their ground mission gain 0.28 wing experience.

Now the main reason you would use 10 width over 20 width is they have nearly the same organization. Once I recently found out that the color arrows during combat represent who is likely to run out of organization first, it became clear that organization was one of the most important statistics when on the defensive.Jul 27, 2022 · WE'VE DONE IT! The Perfect Combat Width!Original Combat Width Video: https://youtu.be/Uf_2_UiZKg8Reddit Post: https://www.reddit.com/r/hoi4/comments/vxcd21/m... Which is the best combat width for the late game. HOI4 Radar Guide. Best Motorized Template in HOI4. Another 7/2 template, but this time with motorized units. Motorized template have 12 km/h speed whereas infantry have only 4 km/h. That means motorized templates are 3x faster and can help you to encircle enemy divisions. For …Why does artillery use combat width? Combat width is basically a limit to the amount of soldiers you can have engaged at the same time. If you pack soldiers too densely, they can too easily killed by explosions, thus width represents the practical limit of that. And then there is front line artillery.

7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Sum of:

Optimal meta using simulation - graphs included. FStefanak. Dec 4, 2021. Jump to latest Follow Reply. Hi! I created a combat simulator in Python to analyze the new combat width meta and coordination and produce some neat graphs. I'll create more content during the weekend, but here is one graph that everyone needs to see: (2 edits: I …

Go to hoi4 r/hoi4 • by Throwaway20161954. View community ranking In the Top 1% of largest communities on Reddit. Whats the new combat width meta? My 14/4s have gone to poo, whats the new division template meta? comments sorted by ...That's why 40w are better for attacking, because they need to stack more stats to overcome the maluses from attacking, while 20w is enough with the buffs from defending. The biggest width for a battalion is 3. There can be a total of 25 battalions. 3x25=75 maximum width. That's why.This is how in base game HoI4 China spams 10 width with the most basic rifle to grind down Japanese 40 widths while giving up land. ... For the future, if you want to see what combat width you need, click on a battle and it'll show it. It should show 80+40 per number of attacking states. Manpower in armies: No formulae. Basics are simple. The bigger …Im using 22-23 width to reduce supply consumption. They can fit with most of battlefields atm. Many experienced players also suggest 10-12 width to outspam enemies.From bigger ones i'm using 42w, but sometimes it cause issues. Anyway most of popular mods going back to old 10/20/40 system or they change it to 15/30.Unless the over-width penalty is reduced further, closer to 1 (2 for pre-NSB, 1.5 in NSB), players will still care to divide the combat width as evenly as possible. For mountaineers that would be exactly 25w.

Admiral2Kolchak • 1 yr. ago. Purely statistically speaking 10 widths are the most optimal, however combat width is not as an important stat compared to earlier versions of the game. Generally speaking you are fine having any width between 10 and 45. There are some widths that aren’t to great however 23-25 isn’t the best and 32-38 is also ... hoi4-Combat-width-simulator. Important features of this simulator: Change the province types you're fighting in. Change the weights relating to from how many sides you're attacking. Instead of plotting (combat width penalty) on the y-axis, (used combat width)* (combat width penalty) is plotted on the y-axis. This gives a more realistic view of ...I created an easy-to-use combat width simulator (Link included in post). I have created a combat width simulator, which allows you to optimize the combat width for divisions yourself. The simulator takes into account the overstacking penalty, attacking from multiple sides, and outputs combat strength (Total Width used times modifiers) as ...The combat with of forest is 84/42 and from plains it's 90/45. Infantry. If you divide the 42 into 2, you will get 21 width. This will be the optimal combat width for forest. With 21w divisions, you will have 4 of them in combat …The Mass Assault doctrine provides a combat width reduction for infantry, which makes larger divisions sizes (by regiment) better when in the same combat width, at least for defense-focused divisions. There's no difference between a unit with 300 or 1000 soft attack if it's opponent has less than 300 defense. An attack value that beats defense …The best combat widths according to the new patch are: 12, 15, 17-19, 22-24, 27, 36, 40 and 44. Another way you can interpret it, is by bad widths. As usual, lower than 6 and higher than 50 are bad. These should be avoided at all cost. Most good widths are more similar to eachother. The Mass Assault doctrine provides a combat width reduction for infantry, which makes larger divisions sizes (by regiment) better when in the same combat width, at least for defense-focused divisions. There's no difference between a unit with 300 or 1000 soft attack if it's opponent has less than 300 defense. An attack value that beats defense …

Go to hoi4 r/hoi4 • by ... It appears that 37 combat width works well if you only attack from one province at a time. But when it matters the most, you'll usually be attacking from at least two provinces at a time. In that case, 12, 15 or 24-width divisions take the cake. Edit: After finally getting the time to boot up the game, how much the combat width increases by …Dr.Absinthius Sep 17, 2016 @ 2:57pm. the optimal combat width is 10 or 20, because the number is calculated by the infrastructurer x 10. i mostly use 20, except for anti-resistance troops. Mostly because if you build many small divisions, you have to produce more Arty and Support, compared to fewer bigger Divisions.

You can make defensive lines and fall backlines with bodies that will take the enemy a long time to chew through if they even can. Don’t worry when the -0.4 width kicks in from Human Wave Offensive. The new combat width of 8 still divides evenly with the battle combat widths of 80, 120, 160, 200 so you will incur no penalties.It is a bit pointless having less than the required multiple of the combat with because one still can't get another division in the fight. What unit your unit attacks is random. So 4 20 widths will hit 4 random enemy units defending. 2 40 width will concentrate there attack on only 2 defending units. These values are now -1.5% (from -2% in 1.10) and -33%, meaning that each percentage of the base width you are exceeding nerfs all divisions by 1.5%. This is capped at -33%, meaning that an additional division will not be added if it results in a penalty of more than 33%, or a width of 22% (33 / 1.5) greater than base.Note the 4 in that 4x5 and the reduction is -.4 making this 40 width a 32 width. This allows you to fill out the last row making a full 5x5 or 25 Infantry Battalion 40 width Infantry Division. The standard combat width in a 1v1 province battle is 80 v 80 allowing 2 of these Divisions to fight at a +10 Infantry Battalion advantage than normal.It is a bit pointless having less than the required multiple of the combat with because one still can't get another division in the fight. What unit your unit attacks is random. So 4 20 widths will hit 4 random enemy units defending. 2 40 width will concentrate there attack on only 2 defending units.The American Civil War was a pivotal moment in history, shaping the nation and its people in profound ways. One invaluable resource for understanding the lives of Civil War veterans is pension records.Add some support arty, an engineer, and maybe recon. Infantry should be your main fighting force with mass assault doctrine. Motorized are reasonably cheap and are very useful against Russia and in Africa, long as you don't go overboard. Beyond that, you can start doing hybrid artillery/infantry for assaults.This means with 2x10w, at some point through the battle one of the 10w will get beat up while a single 20w would inflict more losses for the same equipment. This is my understanding of it anyway. I think 10w have their uses, and are more flexible, but they are much less efficient across large fronts like in Europe.The more directions you attack from, the larger the front, and the less combat width matters. Urban terrain is typically isolated and can be surrounded (somewhat negating combat width). Marshes should always be avoided. Mountains are 75W + 25W / front (so use 15W or 25W divisions, always) In this condition, the following are the combat widths:

As of writing this, I have over 11,500 Hours of HOI4 playtime; it is my favourite game. When NO STEP BACK introduced the tank designer I knew there were going to be some really fun things to try out. However, I was less than thrilled to have the complete rework of the combat width throw my invasion plans to the quagmire …

THIS is META of Combat Width - HOI4 No Step Back Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! …

MA-L does a few things for armor that SF-RR doesn't (including the supply consumption reduction). The -0.4 combat width is just one bonus among many. 5; 3; 1; 1; Reactions: Reply. Report. C. cac579 Second Lieutenant. 63 Badges. Oct 30, 2015 165 1.094. Jan 4, 2021; ... hoi4.paradoxwikis.com STABBY5 said: Never make a 20 width …Attacking Units: Combat width 27, 30, 40-45. These are the "ideal" combat widths for the offensive units, either tanks/motorized/mechs or inf/arty. The standard org number for tank divisions is still around 30 org. You want to make sure you have logistics companies on all attacking divisions because of the supply system change in NSB.Apr 3, 2023 · 14 15-Width Infantry: Desert Specialists. If players are looking for a cheaper and lighter variant of the standard infantry template, a 15-width is their best bet. Requiring less equipment and ... In mathematics, there are no strict rules regarding how to list length and width. However, there are some conventions or standards used depending on the context of the measurements.In this video I will review Feedback Gaming's latest video on Hearts of Iron IV No Step Back DLC combat width. There has been a lot of talk and controversy o...In the vanilla game, a default combat from one territory into another is 80 width. Attacking from additional territories, known as 'opening a flank', will increase the available width in that combat by 40 for each flank that is opened. I like to shorthand that to 80+40, or you can use a formula of CW=40 (x+1), where CW is the combat width, and ...These values are now -1.5% (from -2% in 1.10) and -33%, meaning that each percentage of the base width you are exceeding nerfs all divisions by 1.5%. This is capped at -33%, meaning that an additional division will not be added if it results in a penalty of more than 33%, or a width of 22% (33 / 1.5) greater than base.This is a tutorial video for the Millennium Dawn - Modern Day mod for Hearts of Iron 4. In this guide I cover different types of templates which will allow y...Combat tactics provide damage, movement speed, and combat width modifiers in land battles . Tactics get re-selected every 12 [1] hours from a weighted list of all available tactics. The side having Initiative gets an increased chance to counter their enemy's tactic. If a tactic gets countered, all its effects are disabled.Keep an eye on the combat width of your units, I suggest 25 width so that at least up to three mountaineers division can fight at the same without penalties (mountains have a terrain width of 75 plus 25 for each additional tile you are attacking from). akasayah Air Marshal • 1 yr. ago.

Keep an eye on the combat width of your units, I suggest 25 width so that at least up to three mountaineers division can fight at the same without penalties (mountains have a terrain width of 75 plus 25 for each additional tile you are attacking from). akasayah Air Marshal • 1 yr. ago.Globally, cancer is among the leading causes of death. By 2040, it is estimated that the number of new cancer cases per year will rise to 29.5 million. One of those treatments is immunotherapy, which has effectively battled certain types of...Minimum usual width is 80, meaning you fit 2x 40w or 4x 20w in same 1v1 combat. And then add 1x 40w or 2x 20w each additional front. I.E. you get the same number of battalions in combat either way. 40w allows highest concentration of stats and higher chance attacks land on a single target and cause massive damage.Originally I worked by this section in the hoi4 wiki: Divisions will be added from the reserve unless the combat width penalty exceeds 33%. The combat width penalty is calculated as 1.5 * (total_width - battle_width) / battle_width, so this shows that in a 80-width battle, it is possible to have a 97 width (penalty of 31.9%), but not a ...Instagram:https://instagram. christian wilkins pffnapi region 2how to refill scripto lighterncoer achieves bullets The ideal widths are 10, 15, 21, 27, 41-45. You can chose any of those values and be perfectly fine in any single player games. The 41-45 width just require a ton of production to keep fully equip so keep that in mind when picking. The beauty of NSB is you can kind of pick the combat width you want (within reason). 9/1s are excellent on the ... With our infantry, we want to emphasize HP, Armor, and Soft Attack. While the combat width of your infantry divisions will vary, the basic principle will stay the same. The width of your division will be up to preference, but it is best to stick close to widths of 18, 27, and somewhere in the range of 40-45 for larger divisions. ... We cover a variety of … gsk dental samples10 letter word starting with co Combat Width Redesigned breaks the tyranny of 20w/40w divisions and allows you to design historical or interesting division templates without being unduly …Today unlimited divisions can get into every battle! What will this change? Probably a lot. We're going to be playing as Japan and see how powerful China bec... weldcountywarrant Go 20 width. 20 width of robots will beat 20 width of infantry hands down. The offensive power is hard to stop by infantry. The defensive power is hard to beat and will kill plenty of attackers. This is the advantage of bigger divisions. The smaller you make the division the less offence and defense it has.The 40 combat width aims to get the most out of its line units. The 20 combat width is the balanced method. If you get a Field Marshall with Offensive Doctrine, which reduces the combat width of all units under his command by 10%, you can create units of 11, 22 and 44 combat width respectively and have them all act as if they are 10, 20 and 40 ...Go 20 width. 20 width of robots will beat 20 width of infantry hands down. The offensive power is hard to stop by infantry. The defensive power is hard to beat and will kill plenty of attackers. This is the advantage of bigger divisions. The smaller you make the division the less offence and defense it has.